De’Bug

Game Description:

A 2D-platformer game that was developed using C# and Microsoft XNA during the 2010 Global Game Jam by a group of 4 people including me. The goal of the game is to explore the level and find the 12 bugs inside the game as fast as possible.

My Responsibilities:

  • Adjusting the 2D array that is used to store the level’s collision to fit the design that was made.
  • Game testing.

Screenshots:

debug01

debug02